Our fourth and final installment taking a look at the Warlock 5 series from Aircel begins with a head scratcher. Remember the cliffhanger in issue #3, with Zania holding all of the Guardians hostage with a nuclear warhead? Yeah...well that seems all but forgotten here, as issue #4 ignores the previous story.
Showing posts with label Cult Classic Comics. Show all posts
Showing posts with label Cult Classic Comics. Show all posts
Monday, July 29, 2013
Cult Classic Comics: Warlock 5, Part Four
Our fourth and final installment taking a look at the Warlock 5 series from Aircel begins with a head scratcher. Remember the cliffhanger in issue #3, with Zania holding all of the Guardians hostage with a nuclear warhead? Yeah...well that seems all but forgotten here, as issue #4 ignores the previous story.
Cult Classic Comics: Warlock 5, Part Three
The third issue has all five Guardians of the Warlock 5 working together to stop the Wraiths from coming into their dimension, after Argon blew up Zania's gate to hell in the last issue.
Cult Classic Comics: Warlock 5, Part Two
Continuing on with this week's look at Warlock 5 is an in-depth look at issue #2, which features probably the most insane and hardcore Guardian of the bunch, Zania. We pick up where the last issue left off, with Zania and her undead minions ambushing Tanith and Savashtar. And as you're about to see, Zania spares no expense...
Sunday, July 28, 2013
Cult Classic Comics: Warlock 5, Part One
This week I'm going to tear into Warlock 5, an 80's series that I consider to be a cult classic within the B&W comics realm. Published by Aircel Comics in 1986, Warlock 5 was created by writer Gordon Derry and artist Denis Beauvais, who together weaved a complex tale of five Guardians engaged in an epic power battle for control of the Grid, a portal where all parallel dimensions intersect. One problem -- the Grid is located here on Earth, and it's their battleground.
Tuesday, August 21, 2012
Cult Classic Comics: FREAKWAVE! Pt. 2
Continuing on from the previous post is our look at Freakwave, the post-apocalyptic surf-scavenger epic by Peter Milligan and Brendan McCarthy. After concluding the first Freakwave story for Pacific Comics, the next episode of the saga would go on to appear in Eclipse Comics' Strange Days.
Friday, August 17, 2012
Cult Classic Comics: FREAKWAVE! Pt. 1
I have a special treat for readers of this week's feature. Are you ready to ride the Freakwave? Go ahead and put your Fog-Mask on, and I'll fill you in on the background of this insanely awesome series while we wait. It all began at the San Diego Pacific Comics' office in 1983. Brendan McCarthy, a talented British artist trying to find work in American comics, made the trip to San Diego and showed Pacific's editors his portfolio of work, including some of the work he had done for 2000 A.D. No doubt they were blown away, and recruited McCarthy's talents for their upcoming sci-fi anthology series titled Vanguard Illustrated.
Friday, September 2, 2011
Goin' Underground: Light Comitragies (Print Mint, 1971)
Updated 8/22/12: I've realized I have been neglecting the readers of the most popular post on this blog one thing -- more page scans of this awesome underground relic from the psychedelic era. So I am updating the post with just that -- several more pages to give you a better glimpse as to why Light earns a notch in the bedpost.
Light Comitragies easily wins the award for the most psychedelic comic I've ever read...or in this case, experienced. Published by Print Mint in 1971, the issue is drawn by famed 60's artist Greg Irons. Irons had a penchant for drawing heavy psychedelic art as tattoos, concert posters and underground comix, as well as working on the Beatles' Yellow Submarine movie. And his artwork really shines here.
The story of Light is based off of Tom Veitch's "The Luis Armed Story", which centers around the witnessing of the end of the world. There is very little text in this comic book, and other than a few paragraphs at the beginning and end of the issue, the focus is primarily on Greg Iron's astounding psychedelic imagery.
And what imagery it is. This is the kind of comic you almost have to be on some kind of drug to understand, as it really requires a "third eye" to even begin to grasp what kind of story the images are telling you. It begins with lightning zapping a man's head, which grows into a woman with fiery blond hair. This kicks off the epic chain reaction of life, death and everything in between.
A skull slowly slips out beneath the man's face, and death also greets the woman above while a horse and serpent grow out of her arms.
From there, things get even more bleak as the serpent grows upon an eternal flame, and the flame grows into a huge Sun as the man's face is buried into the Earth.
The panels get darker and darker until all light is extinguished, with Adam and Eve floating in space underneath a giant scale made of skeleton.
Smothered within darkness, the skeleton explodes within the negative zone.
Then we are greeted by the Grim Reaper himself in a striking splash page of red death...
Next lies a green splash page of death, as the quest comes to an end.
And a lonely rose of hope rises from the corpse of a fallen soldier.
Light is one hell of a trip. The artwork is just amazing, and just like a good album cover...you might be caught looking at it's imagery over and over, while trying to figure out and discover their meanings. This is a true cult classic comic that I highly recommend. It is a timestamp for it's time, and where else can you go for an early seventies LSD trip on a post-apocalyptic world?




























